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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
index 3523463bd..7f1a6a9cf 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
@@ -21,6 +21,10 @@ public:
{
}
+private:
+
+ virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
+
virtual void Simulate(float Dt) override {};
virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override;
@@ -36,7 +40,7 @@ public:
return IsRedstone(a_BlockType);
}
- virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override;
+ virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
/** Returns if a block is a mechanism (something that accepts power and does something)
Used by torches to determine if they will power a block */